

An extremist sect of immortal beings called the Tuatha seeks to exterminate the mortal races - various humans, elves, and gnomes. The Kingdoms of Amalur are at war when the game starts. The original game’s developer, 38 Studios, went belly-up not long after the initial release, so Amalur’s second chance probably feels like a miracle to fans of the cult classic action-RPG. The “Re-Reckoning” rename feels like a meta nod to the game’s premise: a hero brought back from death to defy Destiny and save the Faelands from certain doom. The irony of this remaster’s existence is not lost on new publisher THQ Nordic, which acquired the rights to the Amalur IP in 2018. Reskinned for 2020, everything feels just right.

(Imagine if Star Wars: Knights of the Old Republic was fantasy instead of sci-fi with more straightforward combat like an old-school God of War game.) Sure, this remaster has its fair share of glitchy hiccups and awkward transitions, but everything from the writing to the world design and the wildly engaging combat was ahead of its time eight years ago. For gamers out there looking for a lighthearted, action-filled time sink in a fantasy world with a lot of depth, Kingdoms of Amalur: Re-Reckoning just might be the most fun you’ll have all year - and the most inexpensive.Ī loving remaster of the 2012 original, Re-Reckoning looks and feels shockingly modern by 2020 standards as an early open-world fantasy RPG with an emphasis on fast-pased action.
